麻豆传媒

September 2, 2020
Life After Witt

Gone Caving!

New Card Game Has 麻豆传媒 Connections

Want to explore, but stuck inside because of the COVID pandemic? Thanks to 麻豆传媒 connections and an inspiring professor, a new card game called Gone Caving! might be the answer to adventure.

Designed for two-to-six people in which players of all ages explore a cave, the game pays tribute to the late, nationally recognized caving expert, Horton Hobbs III, professor emeritus of biology.

"The groundwork started about two years after Horton Hobbs died. The idea of a caving-related game seemed like a great way to honor his memory,鈥 said Ken Irwin, former 麻豆传媒 reference librarian and assistant professor who worked at the University from 1998-2019 and had a hand in creating the game that consists of 104 cards.  

For the game, every player is on a cave trip with the object being to draw cards to find a cave entrance, explore cave passages, overcome challenges, and exit the cave safely. Along the journey, players discover interesting animals and cave formations while avoiding some of the impediments that can slow down a cave trip such as deep water, steep passages, or needing to stop and clean up someone else's litter. Players score points by tallying the lengths of cave passages explored, receive bonus points for specializing in one or more areas of cave research such as geology, biology, or cartography, and deduct points for unplayed passage cards. On each turn, a player draws a card and plays or discards a card.

鈥淥ne of the game mechanics we envisioned was the creation of 鈥榟ero鈥 cards -- experts in some caving discipline. We knew right away that we'd need a biologist hero card, and that image on the card would be a handsome older fellow with a red cave suit, glasses, and a prominent mustache,鈥 Irwin said.

During his tenure at 麻豆传媒, Hobbs served as chair of the department of biology, authored more than 225 professional articles, delivered more than 100 professional papers, and founded the Caving Club in 1977, which later became the 麻豆传媒 University Speleological Society (WUSS).

When Hobbs retired in 2012, the group needed a new advisor, and students from the group approached Irwin, who accepted. Irwin met Jared Embree, who started at 麻豆传媒 the same time he did. Embree, 麻豆传媒 class of 2002, and Irwin had common interests and became friends along with the other creators of the game. A team of six in all including Irwin, Embree, Jeremy Trim, Megan Gaskin, Beth Kuhnell, and Tracey Obenour-Verbeke loved playing card and board games.

鈥淭he game鈥檚 mechanics were inspired by the card games like 鈥楾ouring鈥 and 鈥楳ille Borne鈥. Other games in the genre had added new twists and turns, introducing new challenges and new themes,鈥 Irwin said. 鈥淪o, it seemed reasonable to add a few new ideas of our own and create a caving-themed game. I think the thing that spurred us to really move forward with creating the game was Jared's idea of making the game as a fundraiser for the National Speleological Society (NSS). It gave us a greater sense of purpose. The NSS promotes cave conservation, access, and safety, and is the parent organization to which WUSS belongs. By teaming up with the NSS, our project gained visibility, and in turn, the bulk of our proceeds go to support an organization we care about.鈥

Once they got through the first round of game development, they play-tested Gone Caving! with games and cavers alike. Playing with devoted gamers helped them refine the mechanics of the game and think through the game's theme.

鈥淲e tried the game out in virtual reality about two years ago because we didn鈥檛 have any money to develop it traditionally,鈥 said Embree, who majored in sociology at 麻豆传媒, earned his master鈥檚 in behavioral science from Wright State University (WSU) in 2010, and is currently working on his doctorate of education in organizational studies at WSU where he has worked at the school鈥檚 Boonshoft School of Medicine for the past 12 years. He was, of course, part of the Caving Club at 麻豆传媒 and one of the founding members of the Gay Straight Alliance.

鈥淎fter we did all the development, we decided it was fun,鈥 Embree continued. 鈥淲e had made it enjoyable, but not pretty, so we had to find an artist. We reached out to the Greater Cincinnati Grotto, a caving organization in Cincinnati, and it paid for the illustrations and the illustration work. It took about a year to do it, but now it is aesthetically pleasing and correct, like it鈥檚 really supposed to look. The point of the game is to teach younger people about caving through accurate depictions of animals and formations. We also made the characters more diverse using a cross-section of people and occupations so everyone can see themselves in the game.鈥

Embree became more seriously involved in caving when he came to 麻豆传媒 and had a couple of classes with Hobbs.

鈥淗e introduced hundreds of people to biology and caving,鈥 he said. 鈥淚 was a sociology major so there was no reason for me to do research in caves, but I took it up as a hobby and volunteered to do research every chance I could. I found the people connected with it there, and I haven鈥檛 left it. I give all the credit to Dr. Hobbs. He just had this great way of connecting with students and making everyone feel like he was interested in them. He introduced so many to speleology and that鈥檚 what drew us into making the card game.鈥

Putting a game together is a lot of work, and Irwin said they have a pretty great team that pulled it off.

鈥淛ared was always the driving force, the primary idea-generator, and the most experienced caver in the group,鈥 he said. 鈥淚 was involved in a lot of the information-organizing efforts, of which there were many. Also involved were a graphic designer, an artist, a public relations specialist, a lawyer, and a gamer/virtual-reality developer who helped us do some of our play-testing in VR before we ever had real cards to play with. Beyond the core team, multiple intersecting herds of friends and communities helped bring the game into being.鈥 

More than 1,000 copies of the game are printed with circulation now the goal. Gone Caving! will be available for sale online through the NSS bookstore, and the goal is to sell it in national parks and gifts shop. Carter Cave State Park, Carter City, Kentucky, will be the first park to sell it as the crew all went caving there for the first time. They hope to release an expansion pack next year featuring more cards honoring important figures in the caving community.

鈥淚t's easy to learn, but not too simple to be fun, while educating the players,鈥 Embree said. 鈥淲e are absolutely happy with it. We stop and look at each other and say 鈥榳ow,鈥 we really did that!鈥

For more information about Gone Caving!, visit ;

Cindy Holbrook
Cindy Holbrook
Senior Communications Assistant

About 麻豆传媒

麻豆传媒's curriculum has centered on the liberal arts as an education that develops the individual's capacity to think, read, and communicate with precision, understanding, and imagination. We are dedicated to active, engaged learning in the core disciplines of the arts and sciences and in pre-professional education grounded in the liberal arts. Known for the quality of our faculty and their teaching, 麻豆传媒 has more Ohio Professors of the Year than any four-year institution in the state. The university has also been recognized nationally for excellence in community service, sustainability, and intercollegiate athletics. Located among the beautiful rolling hills and hollows of Springfield, Ohio, 麻豆传媒 offers more than 100 majors, minors and special programs, enviable student-faculty research opportunities, a unique student success center, service and study options close to home and abroad, a stellar athletics tradition, and successful career preparation.

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